Description: Sent by Aus post with tracking, packed safely, hope you enjoy! For international buyers i only send with sign on delivery!Gaunt's Ghosts: First & OnlyBook 1 in the Gaunt's Ghosts seriesIIn the Chaos-infested Sabbat system, Imperial Commissar Gaunt must lead his men through as much in-fighting amongst rival regiments as against the forces of Chaos.LISTEN TO IT BECAUSE First and Only was one of the first books published by Black Library and is the most read Warhammer 40,000 novel ever, an absolute classic. This story begins the saga of Colonel Commissar Gaunt and the Tanith First and Only that has since grown into a multi-novel epic. It all starts here.THE STORY For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. And at the forefront of that crusade are Colonel-Commissar Ibram Gaunt and the Tanith First and Only – better known as Gaunt’s Ghosts. Trapped in the grinding trench warfare of Fortis Binary, the Ghosts find themselves drawn into a conspiracy to assassinate the crusade’s leader, Warmaster Macaroth. With enemies all around them and no one to trust, Gaunt and his men must find a way to save the warmaster and prevent the Sabbat Worlds Crusade from falling into anarchy – even if it means waging war on their supposed allies. Written by Dan Abnett.GhostmakerBook 2 in the Gaunt's Ghosts series The tide of war begins to turn in the Sabbat Worlds Crusade as beleaguered Imperial forces begin a fierce counter-offensive against the dark armies of Chaos. READ IT BECAUSE The origins of Gaunt's Ghosts are revealed. Tanith's First and Only are put through the wringer as they overcome their home world's destruction and battle the forces of Chaos. The story's packed with action and suspense with a unique focus on single Imperial Guardsmen performing acts of heroism that will go uncelebrated and unremembered by the Imperium at large.THE STORYOn Monthax, Colonel-Commissar Ibram Gaunt and his Tanith First-and-Only await the order to advance into the sweltering jungle and drive the alien eldar from the world. As battle approaches, Gaunt walks the lines, raising his men's spirits and remembering their most heroic deeds - and the tragedies that have dogged Gaunt's Ghosts from the day of their founding on lost Tanith. The day that Gaunt became known as the Ghostmaker. This edition includes the additional short story 'Of Their Lives in the Ruins of Their Cities', where a deadly ambush in enemy territory forces the fractious Ghosts to rally around Gaunt and save his life - and their own existence. Written by Dan AbnettNecropolisBook 3 in the Gaunt's Ghosts series On the shattered world of Verghast,Gaunt and his Ghosts find themselvesembroiled within an ancient and deadly civilwar as a mighty hive-city is besieged by anunrelenting foe. READ IT BECAUSE The return of a classic Gaunt's Ghosts novel! The Tanith First deploy to Verghast to help break the Chaos siege of Vervunhive. Tanks clash with daemon engines, Imperial Guardsmen make brave last stands and Colonel-Commissar Gaunt steps up and takes control of the war effort, showing for the first time the command abilities that will go on to make him a legend.THE STORYOn the world of Verghast, a grinding war between two hive cities - one loyal to the Imperium, the other fallen to the worship of the Dark Gods - is bolstered by the forces of the Astra Militarum, spearheaded by the Colonel-Commissar Gaunt and the Tanith First and Only. But bitter rivalries and treachery threaten to derail the defence of Vervunhive, and it falls to Gaunt to take command of the Imperial forces and forge victory from an almost certain defeat. This edition includes the additional short story 'In Remembrance', in which Gaunt's Ghosts hunt down enemy guerrilla forces in the ruins of a once-great city. Written by Dan AbnettHonour GuardBook 4 in the Gaunt's Ghosts series Sent to retrieve holy artefacts from a world lost to Chaos, Gaunt’s Ghosts find themselves beset by the enemy… but is Saint Sabbat herself helping them from beyond the grave? READ IT BECAUSE It's a new start for Gaunt's Ghosts. With a whole load of new troopers in the regiment and a dangerous mission – a race against time to retrieve holy relics from a dying world – Gaunt and his men (and women now!) have their work cut out for them.THE STORYIn disgrace after a catastrophic war, Colonel-Commissar Ibram Gaunt and the Tanith First are sent to retrieve precious artefacts from a world lost to Chaos. With enemy all around them and time against them, Gaunt's Ghosts and their allies must prevent the holy relics of Saint Sabbat from falling into their foes' hands, and as mysterious events begin to occur, Gaunt begins to suspect that the Saint herself might be aiding them from beyond the grave. Written by Dan Abnett. The Guns of TanithBook 5 in the Gaunt's Ghosts series Gaunt's Ghosts make a daring drop assault on a vital world, but as tensions within the regiment reach boiling point, the enemy may not be the biggest threat... READ IT BECAUSE The Ghosts are thrown into a new kind of war, sent into battle on grav-chutes to fight on platforms far above a toxic atmosphere. And the atmosphere in the regiment isn't much better as the feud between Mad Larkin and the really insane Lijah Cuu heats up... and turns deadly. THE STORY Gaunt’s Ghosts embark on their most dangerous mission yet as they make a daring drop assault on the world of Phantine. With the elite enemy Blood Pact and vicious xenos mercenaries ranged against them and short of ammunition with no means of escape, things look grim for the Tanith First. But the greatest danger may come from within the regiment as an old grudge is settled and tragedy strikes. Straight SilverBook 6 in the Gaunt's Ghosts series On the battlefields of Aexe Cardinal, the struggling forces of the Imperial Guard are locked in a deadly stalemate with the dark armies of Chaos. READ IT BECAUSE Deadly trench battles and a mysterious house form the two threads of this epic story, along with the continuing feud within the regiment and the fallout from the shocking conclusion of the previous book in the series...THE STORYOn the battlefields of Aexe Cardinal, the struggling forces of the Imperial Guard are locked in a deadly stalemate with the dark armies of Chaos. Colonel-Commissar Ibram Gaunt and his regiment, the Tanith First-and-Only, are thrown headlong into the living hell of trench warfare, where death by an unseen enemy is always just a moment away. The only chance for Gaunt and his lightly armed scouts to survive is to volunteer for a mission so dangerous that no one else dares accept it! Written by Dan Abnett.Sabbat MartyrBook 7 in the Gaunt's Ghosts series Saint Sabbat has returned, and she is being hunted by the deadliest of assassins. Gaunt's Ghosts must fight to protect her - but can they defend against treachery from within? READ IT BECAUSE It's the culmination of a massive story arc that sees tragedy strike even as the Sabbat Worlds Crusade is given new hope with the reappearance of the Saint herself. Mysticism and warfare collide, with compelling results.THE STORYWith the future of the Sabbat Worlds campaign balanced on a knife edge, new hope arises in the form of Saint Sabbat herself, reincarnated to lead the Imperium to victory against the dark forces of Chaos. The living saint calls for Colonel-Commissar Gaunt and the Tanith First to be her guardians. Doubting that she is who she claims, Gaunt must discover the truth while fending off enemy troops and lethal assassins. But treachery within the Ghosts will not only threaten the mission, but will rip the Tanith asunder. Written by Dan Abnett.Traitor GeneralBook 8 in the Gaunt's Ghosts series Infilitrating enemy-held Gereon, Gaunt's Ghosts must deal with daemonic killers, reluctant allies and the taint of Chaos itself. Their mission: to find and stop a traitor general. READ IT BECAUSE A new era begins for Gaunt's Ghosts, as a handful of troopers – including Gaunt himself – embark on a deadly mission into the heart of enemy space... a mission that Gaunt has personal reasons for wanting to finish. It's a deadly journey into the darkness of Chaos that will change the Tanith forever.THE STORYAn Imperial general has defected to the enemy, and the secrets he carries could spell the end of the Sabbat Worlds Crusade. Colonel-Commissar Gaunt and a small team from the Tanith First must infiltrate an enemy-held world and gain the trust of the local underground, all the while trying desperately to avoid the ever-present taint of Chaos. Their mission: to stop the traitor general from revealing his secrets – by any means necessary. Written by Dan Abnett. His Last CommandBook 9 in the Gaunt's Ghosts series Returning from a long mission, Gaunt finds that his Ghosts are no more. Assigned to a new unit, he must fight to be reunited with his men and save them all from a deadly threat. READ IT BECAUSE It's the end of Gaunt's Ghosts! No, really, the Tanith First has been disbanded, Gaunt is sent elsewhere... What will it take to draw them back together? How about a stonking big Chaos attack...?THE STORYThe Tanith First are no more. Moved into another regiment under a charismatic new commander, the loyalties of the former Ghosts are put to the test when Colonel-Commissar Gaunt, long believed dead, returns. As the enemy overrun the Imperial forces, Clashing with Crusade command, and suspected of harbouring the taint of Chaos, Gaunt must fight not only to be reunited with his Ghosts, but to stop all their lives being thrown away in an unwinnable war. Written by Dan Abnett.The Armour of ContemptBook 10 in the Gaunt's Ghosts series Gaunt returns with the Tanith First to a world that he promised to save, only to find that years of war and the ever-present taint of Chaos may have damaged it beyond redemption. READ IT BECAUSE It's a triumphant return to Gereon. Gaunt promised to liberate the planet from the forces of Chaos, and now he's back to keep his word. But as is ever the way for the Tanith, tragedy will be mingled with triumph as the war on Gereon grinds on...THE STORYColonel-Commissar Ibram Gaunt spent a year fighting as part of the underground resistance on the enemy-held world of Gereon. When he left, he promised that he would bring the forces of the Imperium to liberate Gereon's citizens from their oppressors. Now he has returned, a crusade army at his back, but he finds a world devastated by war and a people irrevocably damaged by the taint of Chaos. Now Gaunt must fight to save Gereon not only from the enemy, but from the Imperium itself. Written by Dan Abnett.Only in DeathBook 11 in the Gaunt's Ghosts series Given a vital mission and beset by vicious enemy from without and terrifying ghosts from within, the Tanith First must prepare to give their all - for only in death does duty end. READ IT BECAUSE Gaunt's Ghosts meet literal ghosts in a haunted house story that ties back in to loads of events from the series so far and gives the Tanith – and the reader – closure on some of the most tragic deaths...THE STORYThe Sabbat Worlds Crusade has reached the fortress-world of Jago, and the Tanith First are given a vital – and dangerous – mission to defend a key pass against the enemy, garrisoned in an ancient mansion, the Hinzerhaus. Strange things are happening there. There are voices on the wind and people are disappearing. With enemy outside and ghosts within, Colonel-Commissar Gaunt and his men must face their fears – for only in death does duty end. Written by Dan Abnett. Blood PactBook 12 in the Gaunt's Ghosts series An enemy prisoner demands to speak to Gaunt, throwing the Tanith First into a murderous web of secrets and lies that could decide the fate of the Sabbat Worlds Crusade. READ IT BECAUSE Even on leave, Gaunt's Ghosts find themselves in trouble... A dangerous enemy prisoner will only speak to Gaunt (who's apparently dead, if Imperial records are to be believed), and the Ghosts find themselves mixed up with criminal gangs. THE STORYThe Tanith First have been pulled back from the front line and are enjoying some well-deserved rest. But that is about to end. An enemy prisoner - one of the deadly Blood Pact - wants to betray his masters, but he will only talk to Colonel-Commissar Ibram Gaunt. Can he be trusted, and what exactly does he know? Gaunt must discover the truth and avert a deadly threat to both his own life and to the Sabbat Worlds Crusade itself. Written by Dan Abnett. Salvation's ReachBook 13 in the Gaunt's Ghosts series The Tanith First-And-Only embark on a desperate mission that could decide the fate of the Sabbat Worlds Crusade in the thirteenth book of this popular Astra Militarum series. READ IT BECAUSE It's the Ghosts doing what they do best, coupled with a healthy dose of character-based drama.THE STORY The Ghosts of the Tanith First-and-Only have been away from the front line for too long. Listless, and hungry for action, they are offered a mission that perfectly suits their talents. The objective: the mysterious Salvation's Reach, a remote and impenetrable stronghold concealing secrets that could change the course of the Sabbat Worlds campaign. But the proposed raid is so hazardous, it's regarded as a suicide mission, and the Ghosts may have been in reserve for so long they've lost their edge. Haunted by spectres from the past and stalked by the Archenemy, Colonel-Commissar Gaunt and his Ghosts embark upon what could be their finest hour... or their final mission. Written by Dan Abnett.
Price: 919.99 AUD
Location: Baulkham Hills, NSW
End Time: 2025-02-04T11:25:34.000Z
Shipping Cost: 27.85 AUD
Product Images
Item Specifics
Return shipping will be paid by: Buyer
Returns Accepted: Returns Accepted
Item must be returned within: 30 Days
Return policy details:
Type: Novel
Format: Paperback
Language: English
Book Title: A Gaunt's Ghosts Novel Series
Book Series: Warhammer
Author: Dan Abnett
Genre: Action, Fantasy, Science Fiction, War & Combat
Publisher: Black Library
Original Language: English
Topic: Books, Warhammer, Warhammer 30k, Warhammer 40k, Warhammer 40,000, Warhammer Age Of Sigmar, Games workshop, Black Library, Limited Edition, Special Edition, Mega Limited Edition, Collectable, Novel
Country/Region of Manufacture: United Kingdom