Description: About this productProduct InformationToday's game developers, particularly those working in smaller, independent studios, need to be "expert generalists"-that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly-all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of today's most popular (and free!) software tools. You'll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book's companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developer-the kind of broadly skilled generalist who can thrive at any game studio, large or small.Product IdentifiersPublisherCourse TechnologyISBN-10130507470xISBN-139781305074705eBay Product ID (ePID)177714957Product Key FeaturesFormatTrade PaperbackPublication Year2014LanguageEnglishDimensionsWeight24.9 OzWidth7.2in.Height1.1in.Length8.9in.Additional Product FeaturesDewey Edition23Table of Content1. The 10-Stage Workflow.2. Blender-to-Unity Workflow.3. Modular Environments and Static Meshes.4. Terrain.5. Animation Workflows.6. Objects, Dependencies, and Event-Driven Programming.7. Retopologizing.8. Saved Games and Persistent Data.9. Baking.10. Unity, Blender, and Other Software.IllustratedYesDewey Decimal794.81526Age LevelScholarly & ProfessionalCopyright Date2015AuthorAlan ThornLc Classification NumberQa76.76.C672Lccn2014-937090
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Number of Pages: 368 Pages
Language: English
Publication Name: Practical Game Development with Unity and Blender
Publisher: Course Technology
Subject: Programming / Games, General
Publication Year: 2014
Item Height: 0.9 in
Item Weight: 24.9 Oz
Type: Textbook
Item Length: 9.1 in
Subject Area: Computers
Author: Alan Thorn
Item Width: 7.3 in
Format: Trade Paperback