Description: Training Mode is a modpack for Super Smash Bros. Melee that aims to streamline practice by providing pre-made individual training scenarios. This mod utilizes the event mode present in Super Smash Bros. Melee and reworks them to focus around specific techniques, complete with automatic savestate functionality to allow for rapid-fire practice. Some events have included video tutorials playable in-game (ISO version only) to teach the player about the tech and how to perform it. In addition to these events, Training Mode also includes onscreen text displays which provide you with information otherwise unavailable to you mid-game. v1.1 Feature AdditionsActivated the crash handler. If your game crashes, tweet me a picture of the screen! This will make bugs 100x easier to fix.You can now have multiple onscreen displays visible at once. Default is 2 but you can change this with X/Y in the OSD Menu.Mid-Event Menu - Displays when paused instead of using theR+DPad combo. Menu is now scrollable and displays up to 3 options at once. The currently selected option is highlighted in yellow.Added a Fastfall OSD. Tells you which frame you fastfell on.Act Out of Tech has been replaced with Act Out of Wait. This will show you which frame you acted out of throws, L-Cancels, techs, grounded attacks, etc.Frame Advantage OSD - Added an OSD to indicate how many frames you were able to move while your opponent was in shield stun. It also tells you how many frames your opponent was able to move after you landed an attack.Combo Counter OSD - Added a Combo Count OSD that will pop up whenever you land more than 1 sequential hit. The combo will continue so long as the opponent isn't in an actionable state (grabs, tech animations, jab resets, etc all continue the combo). Multi-hit moves count as one entry in the combo.Act OoAutoCancel OSD - indicates frame acted after an autocancel (included in Act OoWait).Hold X on any controller during bootup to boot to the character select screen.(VS Mode) Press L+R+A+X when paused to instantly reset the match and load a random stage.Ledgedash Event - Added a Ledgestall OSD to indicate perfect ledgestalls and to display how many frames late you were.Ledgedash Event - sound effect plays when you put out a hitbox while having ledge intangibilityLedgedash Event - Add option to start on respawn platformLedgedash Event - Add option to disable auto-restoreAttack on Shield - Added Spotdodge , Roll Away, and None to OoS Option MenuAttack on Shield Event - Add Up-Smash OoS and Wavedash OoSAdd aerial attacks to reversal eventDisplay analog stick values when pausedCombo Training - Added a mashout option. Choose between Frame Perfect, Random, and NoneMemcard Exploit - The memcard exploit now loads into the Event Select Screen instead of the Title Screen. You can also hold the X button while selecting name entry to skip right to the Character Select Screen as soon as the exploit finishes.Memcard Exploit - Adjusted memcard so it doesn't crash 1.00 and 1.01 setups. If 1.00 or 1.01 is detected, it will return to the title screen Tweaks- Multiple events now track high scores. Ledgedash event tracks consecutive ledgedashes, highest string in the session is saved as the new high score (assuming its higher than the saved high score).In addition to this, SDI Training tracks consecutive successful SDI's, Powershield Training tracks consecutive powershields, Ledgetch Training tracks consecutive ledgetechs andTechchase/Chaingrab tracks combo count. The highest score in each session will be saved to the memory card upon exiting the event.Combo Training - Event 14 is now called Combo Training (formerly Techchase/Chaingrab)Attack on Shield - Event 11 is now called Attack on Shield (formerly Spacing on Shield). This event now has the Frame Advantage OSD enabled by default and is useful for seeing how safeyour moves are on shield.Can select any stage for Eggs-ercise. This code's logic has been entirely revamped. It will now spawn an egg at any random "non-offscreen" position so long as there is ground directly below it.Can select any stage for Reversal TrainingCan select any stage for Amsah-Tech TrainingCan select any stage for Ledge-Tech TrainingReversal Event - Act OoJump, Act OoJumpsqaut, and Wavedash Timing are enabled by default during this event (good for practicing aerials/shine/upB/upsmash oos/wavedash timings)Saving and loading positions will snap the camera to the players' new positionsMoving CPU with DPad-down will now check if there is ground in front of the player, only then will the CPU's position be adjustedFix input buffering when starting a custom eventAdd "Press L for OSD Menu" indicator in the rules menuAdd "Press Z for Credits" indicator on the event select screenDisplay custom event name on the character select screenLedgedash Event - added GALINT for no impact land + aerial interruptsLedgedash Event - GALINT OSD now displays how close you were to achieving GALINT when you missed it.Ledgedash Event - Place player on ledge instead of above it.Ledgedash Event - Add support for non-legal stagesLedgedash Event - Add camera box to ledge so its always visibleLedgedash Event - Show GALINT for laser landsLedgedash Event - Player no longer falls off ledge over timeLedgedash Training - Multiple character's special moves no longer trigger an auto-reset.Combo Training - Airdodge/Spotdodge by defaultAct OoWait - now restricted to showing after techs, getups, aerial attack landings, and throws. It will not show if the first action is a walk, shield, or crouch(all of these are bufferable and would have shown frame 1)Act OoWait - performing moves OoCrouch after techs, getup, aerial attack landing, and throws will correctly display wasted frames. This mostly affects shines and D-Tilts. Use this to practice frame perfect drill shines.Attack on Shield - Act OoWait is auto-enabledExiting Debug goes to Main MenuOnly show CliffWait and Missed GALINT when under 20 framesL-Cancel Training - The CPU can be controlled by a second player. DPad-down on their controller disables their invincibility.Waveshine SDI - Fox now wavedashes at a random angle between 310°-340° and JC's shines randomly between frame 1-3 Bug FixesMemcard version now saves OSD preferencesCombo Training - Fixed bug where the CPU would not airdodge instantly out of hitstun (was a few frames late)Fixed load event load times. Characters and stages are now loaded in the background, as they are in VS Mode. You can expect similar load times.Fixed UCF crash related to Ice ClimbersMemcard version now saves OSD preferencesAct OoWait - Fixed OSD not displaying after tech optionsCombo Training - getup option now works reliablyFix SDI crash
Price: 19.99 USD
Location: Brewster, New York
End Time: 2024-02-20T01:09:06.000Z
Shipping Cost: N/A USD
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Item Specifics
All returns accepted: ReturnsNotAccepted
Brand: Unbranded/Generic
Type: External Attachment
Format: Console-Specific
Platform: Nintendo GameCube
Custom Bundle: Yes
Model: Gamecube
Compatible Model: For Nintendo Gamecube
Compatible Product: Memory Cards
Storage Capacity: 16 MB